File Names

Scenes Objects

Choose names that clearly describe the object's function or appearance. Use Title Case (e.g., PlayerObstacle SpikesDoor Main Entrance).

Scenes

Scene names are written in PascalCase (e.g., MainMenuForestLevel)

Folders

Folder names are written in PascalCase (e.g., ScriptsPrefabsTexturesAudio, Sound Effects)

Animations

Animation names are written in PascalCase and use the prefix of A_ (e.g., A_Jump, A_Walk)

Materials

Material names are written in PascalCase and use a prefix of M_ (e.g., M_Concrete, M_Wood)

Particle Systems

Particle system names are written in PascalCase and use the prefix P_ (e.g., P_Explosion, P_SmokeTrail)

Sounds

Sound names are written in PascalCase and use the prefix S_ (e.g., S_AmbientWind, S_Footsteps)

Skeletal Meshes

Skeletal mesh names are written in PascalCase and use the prefix SK_ (e.g., SK_PlayerCharacter, SK_EnemySkeleton)

Static Meshes