Choose names that clearly describe the object's function or appearance. Use Title Case (e.g., Player
, Obstacle Spikes
, Door Main Entrance
).
Scene names are written in PascalCase (e.g., MainMenu
, ForestLevel
)
Folder names are written in PascalCase (e.g., Scripts
, Prefabs
, Textures
, Audio
, Sound Effects
)
Animation names are written in PascalCase and use the prefix of A_ (e.g., A_Jump
, A_Walk
)
Material names are written in PascalCase and use a prefix of M_ (e.g., M_Concrete
, M_Wood
)
Particle system names are written in PascalCase and use the prefix P_ (e.g., P_Explosion
, P_SmokeTrail
)
Sound names are written in PascalCase and use the prefix S_ (e.g., S_AmbientWind
, S_Footsteps
)
Skeletal mesh names are written in PascalCase and use the prefix SK_ (e.g., SK_PlayerCharacter
, SK_EnemySkeleton
)